using System.Linq; using UnityEngine; using System.IO; namespace UnityEditor.Experimental.Rendering { static class LightweightIncludePaths { [ShaderIncludePath] public static string[] GetPaths() { return new[] { Path.GetFullPath("Assets"), Path.GetFullPath("Packages/com.unity.render-pipelines.core/ShaderLibrary"), Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/Shaders"), Path.GetFullPath("Packages/com.unity.render-pipelines.high-quality/Material/Unlit") }; } } }