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102 行
3.8 KiB
102 行
3.8 KiB
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.MaterialGraph
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{
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class PixelGraph : BaseMaterialGraph, IGenerateGraphProperties
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{
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private PixelShaderNode m_PixelMasterNode;
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public PreviewState previewState { get; set; }
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public PixelShaderNode pixelMasterNode
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{
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get
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{
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if (m_PixelMasterNode == null)
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m_PixelMasterNode = nodes.FirstOrDefault(x => x.GetType() == typeof(PixelShaderNode)) as PixelShaderNode;
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if (m_PixelMasterNode == null)
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{
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m_PixelMasterNode = CreateInstance<PixelShaderNode>();
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m_PixelMasterNode.hideFlags = HideFlags.HideInHierarchy;
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m_PixelMasterNode.Init();
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m_PixelMasterNode.position = new Rect(700, pixelMasterNode.position.y, pixelMasterNode.position.width, pixelMasterNode.position.height);
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AddNode(m_PixelMasterNode);
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}
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return m_PixelMasterNode;
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}
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}
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private IEnumerable<BaseMaterialNode> m_ActiveNodes;
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public IEnumerable<BaseMaterialNode> activeNodes
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{
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get
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{
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if (m_ActiveNodes == null)
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m_ActiveNodes = pixelMasterNode.CollectChildNodesByExecutionOrder();
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return m_ActiveNodes;
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}
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}
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public void GenerateSharedProperties(PropertyGenerator shaderProperties, ShaderGenerator propertyUsages, GenerationMode generationMode)
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{
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owner.GenerateSharedProperties(shaderProperties, propertyUsages, generationMode);
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}
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public IEnumerable<ShaderProperty> GetPropertiesForPropertyType(PropertyType propertyType)
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{
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return owner.GetPropertiesForPropertyType(propertyType);
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}
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public MaterialGraph owner { get; set; }
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public void GenerateSurfaceShader(
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ShaderGenerator shaderBody,
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ShaderGenerator inputStruct,
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ShaderGenerator lightFunction,
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ShaderGenerator surfaceOutput,
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ShaderGenerator nodeFunction,
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PropertyGenerator shaderProperties,
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ShaderGenerator propertyUsages,
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ShaderGenerator vertexShader,
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bool isPreview)
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{
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pixelMasterNode.GenerateLightFunction(lightFunction);
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pixelMasterNode.GenerateSurfaceOutput(surfaceOutput);
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var genMode = isPreview ? GenerationMode.Preview3D : GenerationMode.SurfaceShader;
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owner.materialProperties.GenerateSharedProperties(shaderProperties, propertyUsages, genMode);
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foreach (var node in activeNodes)
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{
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if (node is IGeneratesFunction) (node as IGeneratesFunction).GenerateNodeFunction(nodeFunction, genMode);
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if (node is IGeneratesVertexToFragmentBlock) (node as IGeneratesVertexToFragmentBlock).GenerateVertexToFragmentBlock(inputStruct, genMode);
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if (node is IGeneratesVertexShaderBlock) (node as IGeneratesVertexShaderBlock).GenerateVertexShaderBlock(vertexShader, genMode);
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if (node is IGenerateProperties)
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{
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(node as IGenerateProperties).GeneratePropertyBlock(shaderProperties, genMode);
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(node as IGenerateProperties).GeneratePropertyUsages(propertyUsages, genMode);
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}
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}
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pixelMasterNode.GenerateNodeCode(shaderBody, genMode);
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}
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protected override void RecacheActiveNodes()
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{
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m_ActiveNodes = pixelMasterNode.CollectChildNodesByExecutionOrder();
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}
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public Material GetMaterial()
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{
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if (pixelMasterNode == null)
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return null;
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return pixelMasterNode.previewMaterial;
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}
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}
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}
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