29 次代码提交 (5a34322a-0f4e-4b57-a80f-896dc9c952e3)

作者 SHA1 备注 提交日期
Tim Cooper 2a039635 [Shader Graph] Inital commit of modularised graph editor 12 年前
Tim Cooper 2de768fd [Shader Graph]Making it work on current setup. 9 年前
Tim Cooper 1eaab6d4 [MaterialGraph] Compiling (and working) specular / metal setups. 9 年前
Tim Cooper 7d0465eb [Shader Graph]Reformat the code to match conventions. 9 年前
Tim Cooper e1a0768f [Shader Graph] 9 年前
Tim Cooper 64357be6 [shader graph]Add asset preview for graph. 9 年前
Tim Cooper 53f95972 [shader graph]Refactor 9 年前
Tim Cooper 2b12d0bf [shader graph]Simplify creation of pixel master node. 9 年前
Tim Cooper cb909cbc [shader graph] Support adding / removing master node slots for easy upgrading. 9 年前
Tim Cooper 229ce4f5 [shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs. 9 年前
Tim Cooper 7f682001 [Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors. 9 年前
Tim Cooper 450a5f11 [shader graph]small tweaks and cleanup to the invalid state caching. 9 年前
Tim Cooper 4d5ee48d [shader graph]Start adding UI to the graph view. 9 年前
Tim Cooper 28d3f4cc [Shader Graph] 9 年前
Tim Cooper 51ceebd2 [shader graph]optimise for GC 9 年前
Tim Cooper abcc9002 [shader graph] 9 年前
Tim Cooper d1eb6888 [shader graph] 9 年前
Tim Cooper 51415775 [shader graph]Data refactor begins. 9 年前
Tim Cooper af2e75ab [shader graph]Data refactor 3 9 年前
Tim Cooper a2b27b3c [Shader graph]Working on getting previews again. 9 年前
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper 7a1ca7ce [material graph]Compiles again. 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper 0de2d9bd [Material Graph] Mode node collecton code to NodeUtils away from member functions 9 年前
Tim Cooper 2630ebd1 [Material Graph]Material graph does not need reference to owner + more tests. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前