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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SinScale : MonoBehaviour
{
[SerializeField] Vector3 min = new Vector3(1f, 1f, 1f);
[SerializeField] Vector3 max = new Vector3(2f, 2f, 2f);
[SerializeField] float frequency = 1f;
[SerializeField] float fps = 60;
Vector3 startAngles = Vector3.zero;
// Use this for initialization
void Start()
{
startAngles = transform.eulerAngles;
}
// Update is called once per frame
void Update()
{
transform.localScale = Vector3.Lerp(min, max, Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps) * 0.5f + 0.5f);
}
}