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25 行
669 B
25 行
669 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SinScale : MonoBehaviour
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{
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[SerializeField] Vector3 min = new Vector3(1f, 1f, 1f);
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[SerializeField] Vector3 max = new Vector3(2f, 2f, 2f);
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[SerializeField] float frequency = 1f;
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[SerializeField] float fps = 60;
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Vector3 startAngles = Vector3.zero;
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// Use this for initialization
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void Start()
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{
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startAngles = transform.eulerAngles;
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}
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// Update is called once per frame
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void Update()
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{
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transform.localScale = Vector3.Lerp(min, max, Mathf.Sin(Mathf.PI * frequency * Time.frameCount / fps) * 0.5f + 0.5f);
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}
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}
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