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126 行
3.9 KiB
126 行
3.9 KiB
//
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// Klak - Utilities for creative coding with Unity
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//
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// Copyright (C) 2016 Keijiro Takahashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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using UnityEngine;
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using System;
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namespace Klak.Math
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{
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public struct FloatInterpolator
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{
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#region Nested Public Classes
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[Serializable]
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public class Config
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{
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public enum InterpolationType {
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Direct, Exponential, DampedSpring
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}
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[SerializeField]
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InterpolationType _interpolationType
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= InterpolationType.DampedSpring;
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public InterpolationType interpolationType {
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get { return _interpolationType; }
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set { _interpolationType = value; }
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}
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public bool enabled {
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get { return interpolationType != InterpolationType.Direct; }
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}
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[SerializeField, Range(0.1f, 100)]
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float _interpolationSpeed = 10;
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public float interpolationSpeed {
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get { return _interpolationSpeed; }
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set { _interpolationSpeed = value; }
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}
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public Config() {}
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public Config(InterpolationType type, float speed)
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{
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_interpolationType = type;
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_interpolationSpeed = speed;
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}
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public static Config Direct {
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get { return new Config(InterpolationType.Direct, 10); }
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}
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public static Config Quick {
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get { return new Config(InterpolationType.DampedSpring, 50); }
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}
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}
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#endregion
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#region Private Members
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float _velocity;
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#endregion
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#region Public Properties And Methods
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public Config config { get; set; }
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public float currentValue { get; set; }
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public float targetValue { get; set; }
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public FloatInterpolator(float initialValue, Config config)
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{
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this.config = config;
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currentValue = targetValue =initialValue;
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_velocity = 0;
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}
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public float Step(float targetValue)
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{
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this.targetValue = targetValue;
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return Step();
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}
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public float Step()
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{
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if (config.interpolationType == Config.InterpolationType.Exponential)
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{
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currentValue = ETween.Step(
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currentValue, targetValue, config.interpolationSpeed);
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}
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else if (config.interpolationType == Config.InterpolationType.DampedSpring)
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{
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currentValue = DTween.Step(
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currentValue, targetValue, ref _velocity, config.interpolationSpeed);
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}
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else
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{
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currentValue = targetValue;
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}
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return currentValue;
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}
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#endregion
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}
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}
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