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Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
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DictionaryPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
DictionaryPool.cs.meta Add DictionaryPool 7 年前
ListPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ListPool.cs.meta [shader graph] 9 年前
Logging.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Logging.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
ObjectPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ObjectPool.cs.meta [shader graph] 9 年前
PooledObject.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PooledObject.cs.meta Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
QueuePool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
QueuePool.cs.meta Move graph things from Runtime to Editor 7 年前
SerializationHelper.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SerializationHelper.cs.meta [material graph]Fix serialization issues + start adding unit tests 8 年前
StackPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
StackPool.cs.meta Move graph things from Runtime to Editor 7 年前