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363 行
12 KiB
363 行
12 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using NUnit.Framework;
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using UnityEngine;
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namespace UnityEditor.Graphing
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{
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[Serializable]
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public class SerializableGraph : IGraph, ISerializationCallbackReceiver
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{
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[NonSerialized]
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List<IEdge> m_Edges = new List<IEdge>();
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[NonSerialized]
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Dictionary<Guid, List<IEdge>> m_NodeEdges = new Dictionary<Guid, List<IEdge>>();
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[NonSerialized]
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Dictionary<Guid, INode> m_Nodes = new Dictionary<Guid, INode>();
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableEdges = new List<SerializationHelper.JSONSerializedElement>();
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[NonSerialized]
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List<INode> m_AddedNodes = new List<INode>();
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[NonSerialized]
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List<INode> m_RemovedNodes = new List<INode>();
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[NonSerialized]
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List<IEdge> m_AddedEdges = new List<IEdge>();
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[NonSerialized]
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List<IEdge> m_RemovedEdges = new List<IEdge>();
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public IEnumerable<INode> addedNodes
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{
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get { return m_AddedNodes; }
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}
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public IEnumerable<INode> removedNodes
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{
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get { return m_RemovedNodes; }
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}
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public IEnumerable<IEdge> addedEdges
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{
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get { return m_AddedEdges; }
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}
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public IEnumerable<IEdge> removedEdges
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{
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get { return m_RemovedEdges; }
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}
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public IGraphObject owner { get; set; }
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public virtual void ClearChanges()
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{
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m_AddedNodes.Clear();
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m_RemovedNodes.Clear();
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m_AddedEdges.Clear();
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m_RemovedEdges.Clear();
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}
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public IEnumerable<T> GetNodes<T>() where T : INode
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{
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return m_Nodes.Values.OfType<T>();
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}
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public IEnumerable<IEdge> edges
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{
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get { return m_Edges; }
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}
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public virtual void AddNode(INode node)
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{
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AddNodeNoValidate(node);
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ValidateGraph();
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}
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protected void AddNodeNoValidate(INode node)
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{
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m_Nodes.Add(node.guid, node);
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node.owner = this;
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m_AddedNodes.Add(node);
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}
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public virtual void RemoveNode(INode node)
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{
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if (!node.canDeleteNode)
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return;
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m_Nodes.Remove(node.guid);
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m_RemovedNodes.Add(node);
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ValidateGraph();
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}
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protected void RemoveNodeNoValidate(INode node)
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{
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if (!node.canDeleteNode)
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return;
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m_Nodes.Remove(node.guid);
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m_RemovedNodes.Add(node);
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}
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void AddEdgeToNodeEdges(IEdge edge)
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{
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List<IEdge> inputEdges;
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if (!m_NodeEdges.TryGetValue(edge.inputSlot.nodeGuid, out inputEdges))
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m_NodeEdges[edge.inputSlot.nodeGuid] = inputEdges = new List<IEdge>();
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inputEdges.Add(edge);
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List<IEdge> outputEdges;
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if (!m_NodeEdges.TryGetValue(edge.outputSlot.nodeGuid, out outputEdges))
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m_NodeEdges[edge.outputSlot.nodeGuid] = outputEdges = new List<IEdge>();
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outputEdges.Add(edge);
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}
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public virtual Dictionary<SerializationHelper.TypeSerializationInfo, SerializationHelper.TypeSerializationInfo> GetLegacyTypeRemapping()
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{
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return new Dictionary<SerializationHelper.TypeSerializationInfo, SerializationHelper.TypeSerializationInfo>();
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}
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static List<IEdge> s_TempEdges = new List<IEdge>();
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protected IEdge ConnectNoValidate(SlotReference fromSlotRef, SlotReference toSlotRef)
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{
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var fromNode = GetNodeFromGuid(fromSlotRef.nodeGuid);
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var toNode = GetNodeFromGuid(toSlotRef.nodeGuid);
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if (fromNode == null || toNode == null)
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return null;
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// if fromNode is already connected to toNode
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// do now allow a connection as toNode will then
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// have an edge to fromNode creating a cycle.
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// if this is parsed it will lead to an infinite loop.
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var dependentNodes = new List<INode>();
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NodeUtils.CollectNodesNodeFeedsInto(dependentNodes, toNode);
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if (dependentNodes.Contains(fromNode))
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return null;
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var fromSlot = fromNode.FindSlot<ISlot>(fromSlotRef.slotId);
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var toSlot = toNode.FindSlot<ISlot>(toSlotRef.slotId);
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if (fromSlot.isOutputSlot == toSlot.isOutputSlot)
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return null;
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var outputSlot = fromSlot.isOutputSlot ? fromSlotRef : toSlotRef;
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var inputSlot = fromSlot.isInputSlot ? fromSlotRef : toSlotRef;
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s_TempEdges.Clear();
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GetEdges(inputSlot, s_TempEdges);
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// remove any inputs that exits before adding
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foreach (var edge in s_TempEdges)
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{
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RemoveEdgeNoValidate(edge);
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}
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var newEdge = new Edge(outputSlot, inputSlot);
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m_Edges.Add(newEdge);
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m_AddedEdges.Add(newEdge);
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AddEdgeToNodeEdges(newEdge);
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//Debug.LogFormat("Connected edge: {0} -> {1} ({2} -> {3})\n{4}", newEdge.outputSlot.nodeGuid, newEdge.inputSlot.nodeGuid, fromNode.name, toNode.name, Environment.StackTrace);
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return newEdge;
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}
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public virtual IEdge Connect(SlotReference fromSlotRef, SlotReference toSlotRef)
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{
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var newEdge = ConnectNoValidate(fromSlotRef, toSlotRef);
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ValidateGraph();
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return newEdge;
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}
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public virtual void RemoveEdge(IEdge e)
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{
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RemoveEdgeNoValidate(e);
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ValidateGraph();
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}
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public void RemoveElements(IEnumerable<INode> nodes, IEnumerable<IEdge> edges)
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{
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foreach (var edge in edges.ToArray())
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RemoveEdgeNoValidate(edge);
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foreach (var serializableNode in nodes.ToArray())
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RemoveNodeNoValidate(serializableNode);
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ValidateGraph();
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}
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protected void RemoveEdgeNoValidate(IEdge e)
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{
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e = m_Edges.FirstOrDefault(x => x.Equals(e));
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if (e == null)
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throw new ArgumentException("Trying to remove an edge that does not exist.", "e");
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m_Edges.Remove(e);
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List<IEdge> inputNodeEdges;
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if (m_NodeEdges.TryGetValue(e.inputSlot.nodeGuid, out inputNodeEdges))
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inputNodeEdges.Remove(e);
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List<IEdge> outputNodeEdges;
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if (m_NodeEdges.TryGetValue(e.outputSlot.nodeGuid, out outputNodeEdges))
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outputNodeEdges.Remove(e);
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m_RemovedEdges.Add(e);
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}
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public INode GetNodeFromGuid(Guid guid)
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{
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INode node;
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m_Nodes.TryGetValue(guid, out node);
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return node;
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}
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public bool ContainsNodeGuid(Guid guid)
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{
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return m_Nodes.ContainsKey(guid);
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}
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public T GetNodeFromGuid<T>(Guid guid) where T : INode
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{
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var node = GetNodeFromGuid(guid);
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if (node is T)
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return (T)node;
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return default(T);
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}
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public void GetEdges(SlotReference s, List<IEdge> foundEdges)
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{
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var node = GetNodeFromGuid(s.nodeGuid);
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if (node == null)
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{
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Debug.LogWarning("Node does not exist");
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return;
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}
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ISlot slot = node.FindSlot<ISlot>(s.slotId);
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List<IEdge> candidateEdges;
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if (!m_NodeEdges.TryGetValue(s.nodeGuid, out candidateEdges))
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return;
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foreach (var edge in candidateEdges)
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{
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var cs = slot.isInputSlot ? edge.inputSlot : edge.outputSlot;
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if (cs.nodeGuid == s.nodeGuid && cs.slotId == s.slotId)
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foundEdges.Add(edge);
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}
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}
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public virtual void OnBeforeSerialize()
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{
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m_SerializableNodes = SerializationHelper.Serialize<INode>(m_Nodes.Values);
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m_SerializableEdges = SerializationHelper.Serialize<IEdge>(m_Edges);
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}
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public virtual void OnAfterDeserialize()
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{
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var nodes = SerializationHelper.Deserialize<INode>(m_SerializableNodes, GetLegacyTypeRemapping());
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m_Nodes = new Dictionary<Guid, INode>(nodes.Count);
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foreach (var node in nodes)
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{
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node.owner = this;
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node.UpdateNodeAfterDeserialization();
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m_Nodes.Add(node.guid, node);
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}
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m_SerializableNodes = null;
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m_Edges = SerializationHelper.Deserialize<IEdge>(m_SerializableEdges, null);
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m_SerializableEdges = null;
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foreach (var edge in m_Edges)
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AddEdgeToNodeEdges(edge);
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}
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public virtual void ValidateGraph()
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{
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//First validate edges, remove any
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//orphans. This can happen if a user
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//manually modifies serialized data
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//of if they delete a node in the inspector
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//debug view.
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foreach (var edge in edges.ToArray())
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{
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var outputNode = GetNodeFromGuid(edge.outputSlot.nodeGuid);
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var inputNode = GetNodeFromGuid(edge.inputSlot.nodeGuid);
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if (outputNode == null
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|| inputNode == null
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|| outputNode.FindOutputSlot<ISlot>(edge.outputSlot.slotId) == null
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|| inputNode.FindInputSlot<ISlot>(edge.inputSlot.slotId) == null)
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{
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//orphaned edge
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RemoveEdgeNoValidate(edge);
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}
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}
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foreach (var node in GetNodes<INode>())
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node.ValidateNode();
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foreach (var edge in m_AddedEdges.ToList())
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{
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if (!ContainsNodeGuid(edge.outputSlot.nodeGuid) || !ContainsNodeGuid(edge.inputSlot.nodeGuid))
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{
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Debug.LogWarningFormat("Added edge is invalid: {0} -> {1}", edge.outputSlot.nodeGuid, edge.inputSlot.nodeGuid);
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m_AddedEdges.Remove(edge);
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}
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}
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}
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public virtual void ReplaceWith(IGraph other)
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{
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other.ValidateGraph();
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ValidateGraph();
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// Current tactic is to remove all nodes and edges and then re-add them, such that depending systems
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// will re-initialize with new references.
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using (var pooledList = ListPool<IEdge>.GetDisposable())
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{
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var removedNodeEdges = pooledList.value;
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removedNodeEdges.AddRange(m_Edges);
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foreach (var edge in removedNodeEdges)
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RemoveEdgeNoValidate(edge);
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}
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using (var removedNodesPooledObject = ListPool<Guid>.GetDisposable())
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{
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var removedNodeGuids = removedNodesPooledObject.value;
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removedNodeGuids.AddRange(m_Nodes.Keys);
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foreach (var nodeGuid in removedNodeGuids)
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RemoveNodeNoValidate(m_Nodes[nodeGuid]);
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}
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ValidateGraph();
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foreach (var node in other.GetNodes<INode>())
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AddNodeNoValidate(node);
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foreach (var edge in other.edges)
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ConnectNoValidate(edge.outputSlot, edge.inputSlot);
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ValidateGraph();
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}
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public void OnEnable()
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{
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foreach (var node in GetNodes<INode>().OfType<IOnAssetEnabled>())
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{
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node.OnEnable();
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}
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}
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}
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}
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