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18 行
394 B

using System.Linq;
using UnityEngine;
using System.IO;
namespace UnityEditor.Experimental.Rendering
{
static class LightweightIncludePaths
{
[ShaderIncludePath]
public static string[] GetPaths()
{
return new[]
{
Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/Shaders")
};
}
}
}