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55 行
1.8 KiB
55 行
1.8 KiB
using System;
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using System.Reflection;
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using UnityEditor.Experimental.UIElements;
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using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements.StyleSheets;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class CubemapControlAttribute : Attribute, IControlAttribute
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{
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string m_Label;
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public CubemapControlAttribute(string label = null)
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{
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m_Label = label;
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}
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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return new CubemapControlView(m_Label, node, propertyInfo);
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}
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}
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public class CubemapControlView : VisualElement
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{
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AbstractMaterialNode m_Node;
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PropertyInfo m_PropertyInfo;
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public CubemapControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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m_Node = node;
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m_PropertyInfo = propertyInfo;
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if (propertyInfo.PropertyType != typeof(Cubemap))
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throw new ArgumentException("Property must be of type Texture.", "propertyInfo");
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label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
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if (!string.IsNullOrEmpty(label))
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Add(new Label(label));
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var cubemapField = new ObjectField { value = (Cubemap)m_PropertyInfo.GetValue(m_Node, null), objectType = typeof(Cubemap) };
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cubemapField.OnValueChanged(OnChange);
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Add(cubemapField);
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}
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void OnChange(ChangeEvent<UnityEngine.Object> evt)
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{
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m_Node.owner.owner.RegisterCompleteObjectUndo("Cubemap Change");
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m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
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Dirty(ChangeType.Repaint);
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}
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}
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}
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