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15 行
364 B

namespace UnityEditor
{
internal static class DefaultShaderIncludes
{
[ShaderIncludePath]
public static string[] GetPaths()
{
return new[]
{
"Assets/ScriptableRenderPipeline/",
"Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders"
};
}
}
}