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25 行
501 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WriteShaderToRenderTexture : MonoBehaviour
{
[SerializeField] RenderTexture rt;
[SerializeField] Shader shader;
// Use this for initialization
void Start ()
{
Blit();
}
[ContextMenu("Update RenderTexture")]
void Blit()
{
if ((rt == null) || (shader == null)) return;
Material mat = new Material(shader);
Graphics.Blit(null, rt, mat);
}
}