using System.Collections; using System.Collections.Generic; using UnityEngine; public class WriteShaderToRenderTexture : MonoBehaviour { [SerializeField] RenderTexture rt; [SerializeField] Shader shader; // Use this for initialization void Start () { Blit(); } [ContextMenu("Update RenderTexture")] void Blit() { if ((rt == null) || (shader == null)) return; Material mat = new Material(shader); Graphics.Blit(null, rt, mat); } }