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Felipe Lira 55665f03 Replaced explicit render texture creation mode with RenderTextureDescriptor 7 年前
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Editor Added support to subtractive mixed light mode. 7 年前
Materials Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Shaders Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Added support to subtractive mixed light mode. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Replaced explicit render texture creation mode with RenderTextureDescriptor 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前