您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
..
Data Merge pull request #1514 from Unity-Technologies/lw/bugfixes 6 年前
Editor Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
Materials Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
Passes Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
ShaderLibrary Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Shaders Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightConstantBuffer.cs Minor improvements to light index buffer. 6 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightForwardRenderer.cs Fixed GLCore compute buffer 6 年前
LightweightForwardRenderer.cs.meta Added Forward renderer. Changes ScriptableRenderPass interface. 6 年前
LightweightPipeline.cs Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineCore.cs Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 6 年前
LightweightPipelineCore.cs.meta Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 6 年前
LightweightShaderUtils.cs Updated terrain shader name. 6 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightShadowUtils.cs Created shadow utils. 6 年前
LightweightShadowUtils.cs.meta Created shadow utils. 6 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Passes.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 6 年前
SceneViewDrawMode.cs Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 6 年前
SceneViewDrawMode.cs.meta Disable a number of scene view draw modes for LWRP 6 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Update asmdef files to work with changes to assembly definition files wrt unsafe code 6 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前