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21 行
477 B

using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[Serializable]
public class FalseColorDebugSettings
{
public bool falseColor = false;
public float colorThreshold0 = 0.0f;
public float colorThreshold1 = 2.0f;
public float colorThreshold2 = 10.0f;
public float colorThreshold3 = 20.0f;
public void OnValidate()
{
}
}
}