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Evgenii Golubev d8fdbbec Implement random rotations of the SSS kernel 7 年前
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Fibonacci.hlsl Implement random rotations of the SSS kernel 7 年前
Fibonacci.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
Hammersley.hlsl Make the Shader Library less real 7 年前
Hammersley.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
SampleUVMapping.hlsl ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
SampleUVMapping.hlsl.meta Add LW SRP into material graph 7 年前
SampleUVMappingInternal.hlsl ShaderLibrary, change REAL to real 7 年前
SampleUVMappingInternal.hlsl.meta Add LW SRP into material graph 7 年前
SampleUVMappingNormalInternal.hlsl ShaderLibrary, change REAL to real 7 年前
SampleUVMappingNormalInternal.hlsl.meta Add LW SRP into material graph 7 年前
Sampling.hlsl Make the Shader Library less real 7 年前
Sampling.hlsl.meta First set of files 8 年前