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Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
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BuiltinData.cs tabs -> spaces 8 年前
BuiltinData.cs.hlsl HDRenderLoop: Update shader generation code for debug with last change 8 年前
BuiltinData.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
BuiltinData.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
BuiltinData.hlsl HDRenderLoop: Update shader generation code for debug with last change 8 年前
BuiltinData.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Lit.cs HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
Lit.cs.hlsl HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Material.hlsl HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Material.hlsl.meta First set of files 9 年前
Unlit.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前