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Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
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Debug HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Editor Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Lighting HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Material HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
PostProcess HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Shadow Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sky HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderLoop.asset Clean up .gitignore 8 年前
HDRenderLoop.asset.meta HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
HDRenderLoop.cs HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
HDRenderLoop.cs.meta Change UnityStandard to HDRenderLoop 8 年前
Lighting.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Material.meta Add area light support with Fresnel and Disney Diffuse 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderConfig.cs HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl HDRenderLoop: First no working version of cluster FPTL 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Utilities.cs HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前