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Felipe Lira 52030767 Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
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Editor Name refactors and conversion from tabs to spaces. 8 年前
TestScenes Name refactors and conversion from tabs to spaces. 8 年前
Editor.meta Add LW SRP into material graph 7 年前
LowEndMobilePipeline.cs Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
LowEndMobilePipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LowEndMobilePipeline.shader Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
LowEndMobilePipeline.shader.meta Add LW SRP into material graph 7 年前
LowEndMobilePipelineAsset.asset Name refactors and conversion from tabs to spaces. 8 年前
LowEndMobilePipelineAsset.asset.meta Name refactors and conversion from tabs to spaces. 8 年前
LowEndMobilePipelineAsset.cs Name refactors and conversion from tabs to spaces. 8 年前
LowEndMobilePipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LowEndMobilePipelineCore.cginc Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
LowEndMobilePipelineCore.cginc.meta Add LW SRP into material graph 7 年前
TestScenes.meta Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前