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using System.Collections.Generic;
using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
/* public class MaterialRemapAsset : AbstractMaterialGraphAsset
{
[SerializeField]
private MasterRemapGraph m_MasterRemapGraph = new MasterRemapGraph();
public override IGraph graph
{
get { return m_MasterRemapGraph; }
}
public MasterRemapGraph masterRemapGraph
{
get { return m_MasterRemapGraph; }
}
}*/
}