using System.Collections.Generic; using System.Linq; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { /* public class MaterialRemapAsset : AbstractMaterialGraphAsset { [SerializeField] private MasterRemapGraph m_MasterRemapGraph = new MasterRemapGraph(); public override IGraph graph { get { return m_MasterRemapGraph; } } public MasterRemapGraph masterRemapGraph { get { return m_MasterRemapGraph; } } }*/ }