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Evgenii Golubev 273792fc Update material IDs of the HD test scene 8 年前
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DragonStatue.FBX HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
DragonStatue.FBX.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
DragonStatue.mat Update material IDs of the HD test scene 8 年前
DragonStatue.mat.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
DragonStatueSpecular.mat SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
DragonStatueSpecular.mat.meta SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
Dragon_H.exr HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_H.exr.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_LRBC_NoLight.png HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_LRBC_NoLight.png.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_MSK.tga HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_MSK.tga.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_N.tga HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_N.tga.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Dragon_specular.psd SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
Dragon_specular.psd.meta SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前