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Julien Ignace 4568be12 Post merge fixes 7 年前
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ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
DBufferManager.cs Post merge fixes 7 年前
DBufferManager.cs.meta Missing files 7 年前
Decal.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Decal.cs.hlsl changed input textures layout for decals 7 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl passing normalToWorld in material block properties 7 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Fixed cull and z test mode, because with blending decal values were blended twice per decal 7 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl Use alpha compositing to blend decals 7 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProperties.hlsl passing normalToWorld in material block properties 7 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl Use alpha compositing to blend decals 7 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前