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using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
public abstract class AbstractLightweightMasterNode : MasterNode
{
private const int kMaxInterpolators = 8;
protected abstract IEnumerable<int> masterSurfaceInputs { get; }
protected abstract IEnumerable<int> masterVertexInputs { get; }
protected abstract string GetTemplateName();
protected virtual void GetLightweightDefinesAndRemap(ShaderGenerator defines, ShaderGenerator surfaceOutputRemap, MasterRemapGraph remapper)
{
// Step 1: no remapper, working with raw master node..
if (remapper == null)
{
foreach (var slot in GetInputSlots<MaterialSlot>())
{
surfaceOutputRemap.AddShaderChunk(slot.shaderOutputName
+ " = surf."
+ slot.shaderOutputName + ";", true);
}
}
// Step 2: remapper present... complex workflow time
else
{
surfaceOutputRemap.AddShaderChunk("{", false);
surfaceOutputRemap.Indent();
foreach (var prop in remapper.properties)
{
surfaceOutputRemap.AddShaderChunk(prop.GetInlinePropertyDeclarationString(), true);
surfaceOutputRemap.AddShaderChunk(string.Format("{0} = surf.{0};", prop.referenceName), true);
}
List<INode> nodes = new List<INode>();
NodeUtils.DepthFirstCollectNodesFromNode(nodes, this, NodeUtils.IncludeSelf.Exclude);
foreach (var activeNode in nodes.OfType<AbstractMaterialNode>())
{
if (activeNode is IGeneratesBodyCode)
(activeNode as IGeneratesBodyCode).GenerateNodeCode(surfaceOutputRemap, GenerationMode.ForReals);
}
foreach (var input in GetInputSlots<MaterialSlot>())
{
foreach (var edge in owner.GetEdges(input.slotReference))
{
var outputRef = edge.outputSlot;
var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
if (fromNode == null)
continue;
surfaceOutputRemap.AddShaderChunk(
string.Format("{0} = {1};", input.shaderOutputName,
fromNode.GetVariableNameForSlot(outputRef.slotId)), true);
}
}
surfaceOutputRemap.Deindent();
surfaceOutputRemap.AddShaderChunk("}", false);
}
}
public override IEnumerable<string> GetSubshader(ShaderGraphRequirements graphRequirements, MasterRemapGraph remapper)
{
var tagsVisitor = new ShaderGenerator();
var blendingVisitor = new ShaderGenerator();
var cullingVisitor = new ShaderGenerator();
var zTestVisitor = new ShaderGenerator();
var zWriteVisitor = new ShaderGenerator();
m_MaterialOptions.GetTags(tagsVisitor);
m_MaterialOptions.GetBlend(blendingVisitor);
m_MaterialOptions.GetCull(cullingVisitor);
m_MaterialOptions.GetDepthTest(zTestVisitor);
m_MaterialOptions.GetDepthWrite(zWriteVisitor);
var interpolators = new ShaderGenerator();
var vertexShader = new ShaderGenerator();
var localPixelShader = new ShaderGenerator();
var surfaceInputs = new ShaderGenerator();
ShaderGenerator.GenerateStandardTransforms(
GetInterpolatorStartIndex(),
10,
interpolators,
vertexShader,
localPixelShader,
surfaceInputs,
graphRequirements,
GetNodeSpecificRequirements(),
CoordinateSpace.World);
ShaderGenerator defines = new ShaderGenerator();
ShaderGenerator surfaceOutputRemap = new ShaderGenerator();
GetLightweightDefinesAndRemap(defines, surfaceOutputRemap, remapper);
var templateLocation = ShaderGenerator.GetTemplatePath(GetTemplateName());
if (!File.Exists(templateLocation))
return new string[] {};
var subShaderTemplate = File.ReadAllText(templateLocation);
var resultShader = subShaderTemplate.Replace("${Defines}", defines.GetShaderString(3));
resultShader = resultShader.Replace("${Interpolators}", interpolators.GetShaderString(3));
resultShader = resultShader.Replace("${VertexShader}", vertexShader.GetShaderString(3));
resultShader = resultShader.Replace("${LocalPixelShader}", localPixelShader.GetShaderString(3));
resultShader = resultShader.Replace("${SurfaceInputs}", surfaceInputs.GetShaderString(3));
resultShader = resultShader.Replace("${SurfaceOutputRemap}", surfaceOutputRemap.GetShaderString(3));
resultShader = resultShader.Replace("${Tags}", tagsVisitor.GetShaderString(2));
resultShader = resultShader.Replace("${Blending}", blendingVisitor.GetShaderString(2));
resultShader = resultShader.Replace("${Culling}", cullingVisitor.GetShaderString(2));
resultShader = resultShader.Replace("${ZTest}", zTestVisitor.GetShaderString(2));
resultShader = resultShader.Replace("${ZWrite}", zWriteVisitor.GetShaderString(2));
resultShader = resultShader.Replace("${LOD}", "" + m_MaterialOptions.lod);
return new[] {resultShader};
}
protected abstract int GetInterpolatorStartIndex();
}
}