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Tim Cooper 8e5b0d9b First pass inlining property nodes. 7 年前
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Materials Add unlit master and cleanup 7 年前
AbstractLightweightMasterNode.cs First pass inlining property nodes. 7 年前
AbstractLightweightMasterNode.cs.meta Move graph things from Runtime to Editor 7 年前
AbstractLightweightPBRMasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
AbstractLightweightPBRMasterNode.cs.meta Initial attempt 7 年前
LightweightFastBlinnMasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
LightweightFastBlinnMasterNode.cs.meta Add FastBlinn master 7 年前
LightweightMetallicMasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
LightweightMetallicMasterNode.cs.meta Initial attempt 7 年前
LightweightSpecularMasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
LightweightSpecularMasterNode.cs.meta Some channels working 7 年前
LightweightUnlitMasterNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
LightweightUnlitMasterNode.cs.meta Add unlit master and cleanup 7 年前
Materials.meta Working Lightweight PBR Masters 7 年前
ShaderTest.unity Add unlit master and cleanup 7 年前
ShaderTest.unity.meta Initial attempt 7 年前