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34 行
849 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class Vector3ShaderProperty : VectorShaderProperty
{
public override PropertyType propertyType
{
get { return PropertyType.Vector3; }
}
public override Vector4 defaultValue
{
get { return new Vector4(value.x, value.y, value.z, 0); }
}
public override string GetInlinePropertyDeclarationString()
{
return "float3 " + referenceName + ";";
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty()
{
m_Name = referenceName,
m_PropType = PropertyType.Vector3,
m_Vector4 = value
};
}
}
}