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34 行
849 B
34 行
849 B
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class Vector3ShaderProperty : VectorShaderProperty
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{
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public override PropertyType propertyType
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{
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get { return PropertyType.Vector3; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(value.x, value.y, value.z, 0); }
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}
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public override string GetInlinePropertyDeclarationString()
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{
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return "float3 " + referenceName + ";";
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty()
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{
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m_Name = referenceName,
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m_PropType = PropertyType.Vector3,
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m_Vector4 = value
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};
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}
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}
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}
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