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Peter Bay Bastian b5df720c Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit 7 年前
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AbstractMaterialGraph.cs Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit 7 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
AbstractMaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
AbstractMaterialGraphAsset.cs.meta Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
AbstractShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
AbstractShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
BitangentMaterialSlot.cs Working on improving texture node: 7 年前
BitangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
ColorMaterialSlot.cs Color slots (a vec4 slot with a different input control) 7 年前
ColorMaterialSlot.cs.meta Color slots (a vec4 slot with a different input control) 7 年前
ColorShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ColorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
DynamicVectorMaterialSlot.cs Outside node controls for vector types 7 年前
DynamicVectorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
FloatShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FloatShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
IMaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
IMaterialSlotHasVaule.cs Fix merge issues. 7 年前
IMaterialSlotHasVaule.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
IShaderGraph.cs Fix concrete slots not being initialized. 7 年前
IShaderGraph.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
IShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
MaterialGraph.cs Implemented uber shader 7 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
MaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialSlot.cs Outside node controls for texture slots + various fixes 7 年前
MaterialSlot.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Matrix2MaterialSlot.cs Working on improving texture node: 7 年前
Matrix2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix3MaterialSlot.cs Working on improving texture node: 7 年前
Matrix3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix4MaterialSlot.cs Working on improving texture node: 7 年前
Matrix4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
NormalMaterialSlot.cs Working on improving texture node: 7 年前
NormalMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
PositionMaterialSlot.cs Working on improving texture node: 7 年前
PositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Precision.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Precision.cs.meta [shader graph]Data refactor 3 9 年前
PreviewMode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewMode.cs.meta [shader graph]Data refactor 3 9 年前
PreviewProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PreviewProperty.cs.meta [shader graph]Data refactor 3 9 年前
SamplerStateMaterialSlot.cs Working on improving texture node: 7 年前
SamplerStateMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SamplerStateShaderProperty.cs Input Part 5 7 年前
SamplerStateShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
ScreenPositionMaterialSlot.cs Fix merge issues. 7 年前
ScreenPositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SerializableGuid.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SerializableGuid.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
SerializableTexture.cs Working on improving texture node: 7 年前
SerializableTexture.cs.meta Move graph things from Runtime to Editor 7 年前
ShaderGraphRequirements.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ShaderGraphRequirements.cs.meta Move graph things from Runtime to Editor 7 年前
SpaceMaterialSlot.cs Working on improving texture node: 7 年前
SpaceMaterialSlot.cs.meta Working on improving texture node: 7 年前
TangentMaterialSlot.cs Working on improving texture node: 7 年前
TangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Texture2DInputMaterialSlot.cs Outside node controls for texture slots + various fixes 7 年前
Texture2DInputMaterialSlot.cs.meta Working on improving texture node: 7 年前
Texture2DMaterialSlot.cs Working on improving texture node: 7 年前
Texture2DMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
TextureSamplerState.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
TextureSamplerState.cs.meta Move graph things from Runtime to Editor 7 年前
TextureShaderProperty.cs Working on improving texture node: 7 年前
TextureShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
UVMaterialSlot.cs Outside node control for UV slots 7 年前
UVMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector1MaterialSlot.cs Outside node controls for vector types 7 年前
Vector1MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector2MaterialSlot.cs Outside node controls for vector types 7 年前
Vector2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector2ShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Vector2ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector3MaterialSlot.cs Outside node controls for vector types 7 年前
Vector3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector3ShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Vector3ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector4MaterialSlot.cs Outside node controls for vector types 7 年前
Vector4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector4ShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Vector4ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VectorShaderProperty.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
VectorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VertexColorMaterialSlot.cs Fix merge issues. 7 年前
VertexColorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
ViewDirectionMaterialSlot.cs Working on improving texture node: 7 年前
ViewDirectionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前