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Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
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Prefabs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
DebugManager.Actions.cs Refactored the debug menu 7 年前
DebugManager.Actions.cs.meta Refactored the debug menu 7 年前
DebugManager.cs Run code formatter. 7 年前
DebugManager.cs.meta Refactored the debug menu 7 年前
DebugUI.Containers.cs Run code formatter. 7 年前
DebugUI.Containers.cs.meta Refactored the debug menu 7 年前
DebugUI.Fields.cs Run code formatter. 7 年前
DebugUI.Fields.cs.meta Refactored the debug menu 7 年前
DebugUI.Panel.cs Run code formatter. 7 年前
DebugUI.Panel.cs.meta Refactored the debug menu 7 年前
DebugUI.cs Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 7 年前
DebugUI.cs.meta Refactored the debug menu 7 年前
DebugUpdater.cs Run code formatter. 7 年前
DebugUpdater.cs.meta Refactored the debug menu 7 年前
MousePositionDebug.cs Fix issue with 'Destroying GameObjects immediately is not permitted" message 7 年前
MousePositionDebug.cs.meta Add support of debug font for debugging 7 年前
Prefabs.meta Refactored the debug menu 7 年前
ProfilingSample.cs Run code formatter. 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前