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4d2339f3
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
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Editor
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RenderLoopSettings
文件历史
sebastienlagarde
0d28adac
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
..
FrameSettingsUI.cs
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
FrameSettingsUI.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
GlobalDecalSettingsUI.cs
intermediate commit, decal global properties and draw/fade distance
7 年前
GlobalDecalSettingsUI.cs.meta
intermediate commit, decal global properties and draw/fade distance
7 年前
GlobalLightLoopSettingsUI.cs
RenameSpotCookieSize to CookieSize
7 年前
GlobalLightLoopSettingsUI.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
HDRenderPipelineEditor.cs
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
HDRenderPipelineEditor.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
HDRenderPipelineUI.cs
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
HDRenderPipelineUI.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
LightLoopSettingsUI.cs
Commented out Single pass lighting to decrease shader compilation time.
7 年前
LightLoopSettingsUI.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
RenderPipelineSettingsUI.cs
Rename the "Enable Ultra Quality SSS" option
7 年前
RenderPipelineSettingsUI.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
SerializedFrameSettings.cs
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
SerializedFrameSettings.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
SerializedGlobalDecalSettings.cs
intermediate commit, decal global properties and draw/fade distance
7 年前
SerializedGlobalDecalSettings.cs.meta
intermediate commit, decal global properties and draw/fade distance
7 年前
SerializedGlobalLightLoopSettings.cs
RenameSpotCookieSize to CookieSize
7 年前
SerializedGlobalLightLoopSettings.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
SerializedHDRenderPipelineAsset.cs
[HDRenderPipelineEditor] Added missing field and field renaming
7 年前
SerializedHDRenderPipelineAsset.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
SerializedLightLoopSettings.cs
[PlanarReflections] Small fixes
7 年前
SerializedLightLoopSettings.cs.meta
[HDCameraEditor] Refactored UI Framework
7 年前
SerializedRenderPipelineSettings.cs
Add an option to oversample SSS in the settings
7 年前
SerializedRenderPipelineSettings.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
SerializedShadowInitParameters.cs
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
SerializedShadowInitParameters.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
ShadowInitParametersUI.cs
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前
ShadowInitParametersUI.cs.meta
[HDRenderPipelineEditor] Updated HDRenderPIpelineInspector
7 年前