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Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
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Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Unlit.cs moved to the experimental namespace 8 年前
Unlit.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitSharePass.hlsl - Properly implemented GI meta pass for Unlit shader. 8 年前
UnlitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前