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sebastienlagarde 4b3eb2ca Move files to subsurface scattering folder and code to subsurface manager 7 年前
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SSSProfile Merge branch 'master' into LightweightPipeline 7 年前
CombineLighting.shader HDRenderPipeline: Add xboxone support 7 年前
CombineLighting.shader.meta Fix Disney SSS for Intel GPUs 7 年前
CommonSubsurfaceScattering.hlsl Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
CommonSubsurfaceScattering.hlsl.meta Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
SSSProfile.meta recreate SSS settings assets 7 年前
SubsurfaceScattering.compute Update SS -> NDC 7 年前
SubsurfaceScattering.compute.meta Port SSS to compute WIP 7 年前
SubsurfaceScattering.hlsl Clean up the code which fills BSDFData 7 年前
SubsurfaceScattering.hlsl.meta Draft 2 7 年前
SubsurfaceScattering.shader HDRenderPipeline: Add xboxone support 7 年前
SubsurfaceScattering.shader.meta Implement the initial version of the SSS algorithm 8 年前
SubsurfaceScatteringManager.cs Move files to subsurface scattering folder and code to subsurface manager 7 年前
SubsurfaceScatteringManager.cs.meta Add a subsurface scattering manager to allocate RT 7 年前
SubsurfaceScatteringSettings.cs Add shadowing to the regular ("thick object") transmission mode 7 年前
SubsurfaceScatteringSettings.cs.hlsl Clean up the volumetric lighting code 7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta Draft 2 7 年前
SubsurfaceScatteringSettings.cs.meta Draft 2 7 年前