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Julien Ignace c4eb0aa1 Fixed vertex color mask for LayeredLit shader. 8 年前
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Leaf HDRenderLoop: fix shadow code 8 年前
Material Fixed vertex color mask for LayeredLit shader. 8 年前
Prefabs Add a test scene for HDRenderLoop 8 年前
Rock Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
SphereStandard HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Spheres Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GlobalIlluminationTest.unity SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
HDRenderLoopTest.unity Add an instance of AtmosphericParameters to the sun light 8 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
LayeredLitTest.unity Fixed vertex color mask for LayeredLit shader. 8 年前
LayeredLitTest.unity.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Leaf.meta HDRenderLoop: Update scene + make double sided work 8 年前
Material.meta More work 8 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
Rock.meta Add a test scene for HDRenderLoop 8 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Spheres.meta HDRenderLoop: Make cubemap code compile 8 年前