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Frédéric Vauchelles 281fe5bf Use macro for depth down sample and support when gather red is not available 7 年前
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D3D11.hlsl Use macro for depth down sample and support when gather red is not available 7 年前
D3D11.hlsl.meta First set of files 8 年前
GLCore.hlsl Addressed Evgenii and Richard's comments. 7 年前
GLCore.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES2.hlsl Addressed Evgenii and Richard's comments. 7 年前
GLES2.hlsl.meta Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
GLES3.hlsl Addressed Evgenii and Richard's comments. 7 年前
GLES3.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Metal.hlsl Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Validate.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前
Vulkan.hlsl Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
Vulkan.hlsl.meta Add Vulkan shader support files 7 年前
XBoxOne.hlsl Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
XBoxOne.hlsl.meta HDRenderPipeline: Add xboxone support 7 年前