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33 行
781 B

using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
public abstract class AbstractMaterialGraphAsset : ScriptableObject, IMaterialGraphAsset
{
public abstract IGraph graph { get; }
public bool shouldRepaint
{
get { return graph.GetNodes<AbstractMaterialNode>().OfType<IRequiresTime>().Any(); }
}
public ScriptableObject GetScriptableObject()
{
return this;
}
public void OnEnable()
{
graph.OnEnable();
}
[SerializeField]
private GraphDrawingData m_DrawingData = new GraphDrawingData();
public GraphDrawingData drawingData
{
get { return m_DrawingData; }
}
}
}