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using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
class SurfaceMasterContolPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var cNode = node as AbstractSurfaceMasterNode;
if (cNode == null)
return;
cNode.options.lod = EditorGUILayout.IntField("LOD", cNode.options.lod);
}
public override float GetHeight()
{
return EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class SurfaceMasterPresenter : MasterNodePresenter
{
protected override IEnumerable<GraphElementPresenter> GetControlData()
{
var instance = CreateInstance<SurfaceMasterContolPresenter>();
instance.Initialize(node);
var controls = new List<GraphElementPresenter>(base.GetControlData());
controls.Add(instance);
return controls;
}
}
}