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Eduardo Chaves 2cc38eba Fixing Height to Normal 8 年前
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MultiLayerParallaxNode.cs Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
MultiLayerParallaxNode.cs.meta MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes 8 年前
POMNode.cs Fixing Height to Normal 8 年前
POMNode.cs.meta parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling). 8 年前
ParallaxNode.cs Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
ParallaxNode.cs.meta Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前