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Peter Bay Bastian 696062ae #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 7 年前
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Editor #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 7 年前
Keep [fixes]Fix broken unit tests. 7 年前
Kill tidy up new nodes for upgrading. 7 年前
ChannelBlendNode.cs Porting more nodes to not be function nodes 7 年前
ChannelBlendNode.cs.meta Adding ChannelBlend node 7 年前
CommonMatrixType.cs Added Transform Node 7 年前
CommonMatrixType.cs.meta Added matrix common and ops 7 年前
ConstantType.cs Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 7 年前
ConstantType.cs.meta Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 7 年前
Editor.meta Remap node fix, beginning of toggle node 7 年前
FractalNode.cs Porting more nodes to not be function nodes 7 年前
FractalNode.cs.meta Adding Mandelbrot fractal node. Not perfect, but it's there 7 年前
FunctionNAddNode.cs Texture asset is now a real asset type... 7 年前
FunctionNAddNode.cs.meta Adding the Add node with dynamic inputs and respective presenter (W.I.P) 7 年前
FunctionNInNOut.cs Texture asset is now a real asset type... 7 年前
FunctionNInNOut.cs.meta Adding dynamic size function wrapper 7 年前
Keep.meta tidy up new nodes for upgrading. 7 年前
Kill.meta tidy up new nodes for upgrading. 7 年前