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Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
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3DObjects Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
CommonSettings Add GI Tests 7 年前
Fonts Start making the first graphic test scene. 7 年前
HDRI Merge branch 'master' into LightweightPipeline 7 年前
Materials Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Scripts Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Shaders Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
SkySettings Merge pull request #752 from Unity-Technologies/volume-asset-switch 7 年前
Textures Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
3DObjects.meta Cleanup for new HDRP Tests 7 年前
CommonSettings.meta Add GI Tests 7 年前
Fonts.meta Start making the first graphic test scene. 7 年前
HDRI.meta GraphicTest - Add 0001 Sky Reflection 8 年前
HDRP_Black_Sky_Shadow50.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Black_Sky_Shadow50.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky_2.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky_2.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky_3.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky_3.prefab.meta Updated gfx tests 7 年前
HDRP_Default_Sky_4.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Default_Sky_4.prefab.meta Updated gfx tests 7 年前
HDRP_GraphicTests_Asset.asset Add Shadow Mask test scene. Always return false because of script error for the moment. 7 年前
HDRP_GraphicTests_Asset.asset.meta Add Distortion tests 7 年前
HDRP_Linear_Fog.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Linear_Fog.prefab.meta Updated gfx tests 7 年前
HDRP_Test_Camera.prefab - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRP_Test_Camera.prefab.meta Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working 7 年前
Materials.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
Scripts.meta Material Array Builder WIP 7 年前
Shaders.meta Graphic Tests for Unlit with Distortion 7 年前
SkySettings.meta Cleanup for new HDRP Tests 7 年前
Textures.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前