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sebastienlagarde 4287ed02 HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
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Common Merge pull request #518 from Unity-Technologies/feature/refractionMask 7 年前
LayeredTessellation HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
Parallax Occlusion Mapping Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
SSS Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Scripts Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Tessellation Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Triplanar Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Two Sided Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Unlit Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
SSS.meta HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Scripts.meta Added refraction, roughness refraction and transparency absorption 7 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Triplanar.meta HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前