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31 行
1.0 KiB
31 行
1.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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// RenderRenderPipelineSettings represent settings that are immutable at runtime.
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// There is a dedicated RenderRenderPipelineSettings for each platform
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[Serializable]
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public class GlobalLightLoopSettings
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{
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public int cookieSize = 128;
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public int cookieTexArraySize = 16;
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public int pointCookieSize = 128;
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public int cubeCookieTexArraySize = 16;
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public int reflectionProbeCacheSize = 2;
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public int planarReflectionProbeCacheSize = 1024;
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public int reflectionCubemapSize = 128;
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public int planarReflectionTextureSize = 128;
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public bool reflectionCacheCompressed = false;
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public bool planarReflectionCacheCompressed = false;
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public SkyResolution skyReflectionSize = SkyResolution.SkyResolution256;
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public LayerMask skyLightingOverrideLayerMask = 0;
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}
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}
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