using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { // RenderRenderPipelineSettings represent settings that are immutable at runtime. // There is a dedicated RenderRenderPipelineSettings for each platform [Serializable] public class GlobalLightLoopSettings { public int cookieSize = 128; public int cookieTexArraySize = 16; public int pointCookieSize = 128; public int cubeCookieTexArraySize = 16; public int reflectionProbeCacheSize = 2; public int planarReflectionProbeCacheSize = 1024; public int reflectionCubemapSize = 128; public int planarReflectionTextureSize = 128; public bool reflectionCacheCompressed = false; public bool planarReflectionCacheCompressed = false; public SkyResolution skyReflectionSize = SkyResolution.SkyResolution256; public LayerMask skyLightingOverrideLayerMask = 0; } }