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575 行
22 KiB

using System;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public abstract class BaseMaterialGUI : BaseUnlitGUI
{
#region GUI Property Classes
public abstract class BaseProperty
{
public BaseMaterialGUI Parent = null;
protected Func<object, bool> IsVisible;
protected BaseProperty(BaseMaterialGUI parent, Func<object, bool> isVisible = null)
{
Parent = parent;
IsVisible = isVisible;
}
public abstract void OnFindProperty(MaterialProperty[] props);
public abstract void OnGUI();
internal abstract string ToShaderPropertiesStringInternal();
}
public class GroupProperty : BaseProperty
{
public string m_Title = string.Empty;
private readonly BaseProperty[] m_ChildProperties;
private readonly Property m_Show;
public GroupProperty(BaseMaterialGUI parent, string groupName, BaseProperty[] childProperties, Func<object, bool> isVisible = null)
: this(parent, groupName, string.Empty, childProperties, isVisible)
{
}
public GroupProperty(BaseMaterialGUI parent, string groupName, string groupTitle, BaseProperty[] childProperties, Func<object, bool> isVisible = null)
: base(parent, isVisible)
{
m_Show = new Property(parent, groupName + "Show", "", false);
m_Title = groupTitle;
m_ChildProperties = childProperties;
}
public override void OnFindProperty(MaterialProperty[] props)
{
m_Show.OnFindProperty(props);
foreach (var c in m_ChildProperties)
{
c.OnFindProperty(props);
}
}
public override void OnGUI()
{
if (IsVisible == null || IsVisible(this))
{
if (!string.IsNullOrEmpty(m_Title))
{
m_Show.BoolValue = EditorGUILayout.Foldout(m_Show.BoolValue, m_Title);
}
else if (m_Show.IsValid)
{
m_Show.BoolValue = true;
}
if (!m_Show.IsValid || m_Show.BoolValue)
{
EditorGUI.indentLevel++;
foreach (var c in m_ChildProperties)
{
c.OnGUI();
}
EditorGUI.indentLevel--;
}
}
}
internal override string ToShaderPropertiesStringInternal()
{
string outputString = string.Empty;
foreach (var c in m_ChildProperties)
{
outputString += c.ToShaderPropertiesStringInternal() + "\n";
}
return outputString;
}
}
public class Property : BaseProperty
{
public string PropertyName;
public string PropertyText;
public MaterialProperty m_MaterialProperty = null;
protected readonly GUIContent m_GuiContent = null;
public bool IsMandatory = false;
public bool IsValid
{
get { return m_MaterialProperty != null; }
}
public float FloatValue
{
get { return m_MaterialProperty.floatValue; }
set { m_MaterialProperty.floatValue = value; }
}
public bool BoolValue
{
get { return m_MaterialProperty == null || Math.Abs(m_MaterialProperty.floatValue) > 0.0f; }
set { m_MaterialProperty.floatValue = value ? 1.0f : 0.0f; }
}
public Texture TextureValue
{
get { return m_MaterialProperty != null ? m_MaterialProperty.textureValue : null; }
set { if (m_MaterialProperty != null) { m_MaterialProperty.textureValue = value; } }
}
public Vector4 VectorValue
{
get { return m_MaterialProperty.vectorValue; }
set { m_MaterialProperty.vectorValue = value; }
}
public Property(BaseMaterialGUI parent, string propertyName, string guiText, bool isMandatory = true)
: this(parent, propertyName, guiText, string.Empty, isMandatory)
{
}
public Property(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, bool isMandatory = true)
: base(parent)
{
m_GuiContent = new GUIContent(guiText, toolTip);
PropertyName = propertyName;
PropertyText = guiText;
IsMandatory = isMandatory;
}
public override void OnFindProperty(MaterialProperty[] props)
{
m_MaterialProperty = ShaderGUI.FindProperty(PropertyName, props, IsMandatory);
}
public override void OnGUI()
{
if (IsValid
&& (IsVisible == null || IsVisible(this)))
{
Parent.m_MaterialEditor.ShaderProperty(m_MaterialProperty, m_GuiContent);
}
}
internal override string ToShaderPropertiesStringInternal()
{
if (IsValid
&& (IsVisible == null || IsVisible(this)))
{
switch (m_MaterialProperty.type)
{
case MaterialProperty.PropType.Color:
return string.Format("{0}(\"{1}\", Color) = (1, 1, 1, 1)", PropertyName, PropertyText);
case MaterialProperty.PropType.Vector:
return string.Format("{0}(\"{1}\", Vector) = (0, 0, 0, 0)", PropertyName, PropertyText);
case MaterialProperty.PropType.Float:
return string.Format("{0}(\"{1}\", Float) = 0.0", PropertyName, PropertyText);
case MaterialProperty.PropType.Range:
return string.Format("{0}(\"{1}\", Range({2:0.0###}, {3:0.0###})) = 0", PropertyName, PropertyText, m_MaterialProperty.rangeLimits.x, m_MaterialProperty.rangeLimits.y);
case MaterialProperty.PropType.Texture:
return string.Format("{0}(\"{1}\", 2D) = \"white\" {{}}", PropertyName, PropertyText);
default:
// Unknown type... default to outputting a float.
return string.Format("{0}(\"{1}\", Float) = 0.0", PropertyName, PropertyText);
}
}
else
{
// Material property is not loaded, default to outputting a float.
return string.Format("{0}(\"{1}\", Float) = 0.0", PropertyName, PropertyText);
}
}
}
public class ComboProperty : Property
{
private readonly string[] m_Options;
private readonly int[] m_Values = null;
public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string[] options, bool isMandatory = true)
: base(parent, propertyName, guiText, isMandatory)
{
m_Options = options;
}
public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, string[] options, bool isMandatory = true)
: base(parent, propertyName, guiText, toolTip, isMandatory)
{
m_Options = options;
}
public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string[] options, int[] values, bool isMandatory = true)
: base(parent, propertyName, guiText, isMandatory)
{
m_Options = options;
m_Values = values;
}
public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, string[] options, int[] values, bool isMandatory = true)
: base(parent, propertyName, guiText, toolTip, isMandatory)
{
m_Options = options;
m_Values = values;
}
public override void OnGUI()
{
if (IsValid
&& (IsVisible == null || IsVisible(this)))
{
EditorGUI.showMixedValue = m_MaterialProperty.hasMixedValue;
float floatValue = m_MaterialProperty.floatValue;
EditorGUI.BeginChangeCheck();
if (m_Values == null)
{
floatValue = EditorGUILayout.Popup(m_GuiContent, (int)floatValue, m_Options);
}
else
{
floatValue = EditorGUILayout.IntPopup(m_GuiContent.text, (int)floatValue, m_Options, m_Values);
}
if (EditorGUI.EndChangeCheck())
{
Parent.m_MaterialEditor.RegisterPropertyChangeUndo(PropertyName);
m_MaterialProperty.floatValue = (float)floatValue;
}
EditorGUI.showMixedValue = false;
}
}
}
public class DiffusionProfileProperty : Property
{
public DiffusionProfileProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, bool isMandatory = true)
: base(parent, propertyName, guiText, toolTip, isMandatory)
{
}
public override void OnGUI()
{
if (IsValid
&& (IsVisible == null || IsVisible(this)))
{
var hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
if (hdPipeline == null)
{
return;
}
var diffusionProfileSettings = hdPipeline.diffusionProfileSettings;
if (hdPipeline.IsInternalDiffusionProfile(diffusionProfileSettings))
{
EditorGUILayout.HelpBox(
"No diffusion profile Settings have been assigned to the render pipeline asset.",
MessageType.Warning);
return;
}
// TODO: Optimize me
var profiles = diffusionProfileSettings.profiles;
var names = new GUIContent[profiles.Length + 1];
names[0] = new GUIContent("None");
var values = new int[names.Length];
values[0] = DiffusionProfileConstants.DIFFUSION_PROFILE_NEUTRAL_ID;
for (int i = 0; i < profiles.Length; i++)
{
names[i + 1] = new GUIContent(profiles[i].name);
values[i + 1] = i + 1;
}
using (var scope = new EditorGUI.ChangeCheckScope())
{
int profileID = (int) FloatValue;
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PrefixLabel(m_GuiContent.text);
using (new EditorGUILayout.HorizontalScope())
{
profileID = EditorGUILayout.IntPopup(profileID, names, values);
if (GUILayout.Button("Goto", EditorStyles.miniButton, GUILayout.Width(50f)))
{
Selection.activeObject = diffusionProfileSettings;
}
}
}
if (scope.changed)
{
FloatValue = profileID;
}
}
}
}
}
public class TextureOneLineProperty : Property
{
public string ExtraPropertyName;
private MaterialProperty m_ExtraProperty;
public TextureOneLineProperty(BaseMaterialGUI parent, string propertyName, string guiText, bool isMandatory = true)
: base(parent, propertyName, guiText, isMandatory)
{
}
public TextureOneLineProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, bool isMandatory = true)
: base(parent, propertyName, guiText, toolTip, isMandatory)
{
}
public TextureOneLineProperty(BaseMaterialGUI parent, string propertyName, string extraPropertyName, string guiText, string toolTip, bool isMandatory = true)
: base(parent, propertyName, guiText, toolTip, isMandatory)
{
ExtraPropertyName = extraPropertyName;
}
public override void OnFindProperty(MaterialProperty[] props)
{
base.OnFindProperty(props);
if (!string.IsNullOrEmpty(ExtraPropertyName))
{
m_ExtraProperty = ShaderGUI.FindProperty(ExtraPropertyName, props, IsMandatory);
}
}
public override void OnGUI()
{
if (IsValid && (IsVisible == null || IsVisible(this)))
{
Parent.m_MaterialEditor.TexturePropertySingleLine(m_GuiContent, m_MaterialProperty, m_ExtraProperty);
}
}
internal override string ToShaderPropertiesStringInternal()
{
return string.Format("{0}(\"{1}\", 2D) = \"white\" {{}}\n" +
"{2}(\"{3}\", Float) = 0.0",
PropertyName, PropertyText,
ExtraPropertyName, ExtraPropertyName);
}
}
public class TextureProperty : Property
{
public enum Tiling
{
Wrap,
Clamp,
}
public enum Channel
{
R,
G,
B,
A,
}
public enum PlanarSpace
{
World,
Local
}
public enum NormalSpace
{
Tangent,
Object
}
public enum UVMapping
{
UV0,
UV1,
UV2,
UV3,
PlanarXY,
PlanarYZ,
PlanarZX,
Triplanar,
}
public Property m_Show;
public Property m_ConstantProperty;
public TextureOneLineProperty m_TextureProperty;
public ComboProperty m_UvSetProperty;
public ComboProperty m_LocalOrWorldProperty;
public ComboProperty m_NormalSpaceProperty;
public Property m_ChannelProperty;
public Property m_RemapProperty;
public Property m_InvertRemapProperty;
public string m_ConstantPropertyName;
public bool m_IsNormalMap;
public TextureProperty(BaseMaterialGUI parent, string propertyName, string constantPropertyName, string guiText, bool useConstantAsTint, bool isMandatory = true, bool isNormalMap = false)
: this(parent, propertyName, constantPropertyName, guiText, string.Empty, useConstantAsTint, isMandatory, isNormalMap)
{
}
public TextureProperty(BaseMaterialGUI parent, string propertyName, string constantPropertyName, string guiText, string toolTip, bool useConstantAsTint, bool isMandatory = true, bool isNormalMap = false)
: base(parent, propertyName, guiText, toolTip, isMandatory)
{
m_IsNormalMap = isNormalMap;
m_ConstantPropertyName = constantPropertyName;
m_Show = new Property(parent, propertyName + "Show", "", isMandatory);
if (useConstantAsTint == false)
{
m_ConstantProperty = new Property(parent, constantPropertyName, guiText, toolTip, isMandatory);
}
m_TextureProperty = new TextureOneLineProperty(parent, propertyName, useConstantAsTint ? constantPropertyName : string.Empty, guiText, toolTip, isMandatory);
m_UvSetProperty = new ComboProperty(parent, propertyName + "UV", "UV Mapping", Enum.GetNames(typeof(UVMapping)), false);
m_LocalOrWorldProperty = new ComboProperty(parent, propertyName + "UVLocal", "Local or world", Enum.GetNames(typeof(PlanarSpace)), false);
m_NormalSpaceProperty = new ComboProperty(parent, propertyName + "ObjSpace", "Normal space", Enum.GetNames(typeof(NormalSpace)), false);
m_ChannelProperty = new ComboProperty(parent, propertyName + "Channel", "Channel", Enum.GetNames(typeof(Channel)), false);
m_RemapProperty = new Property(parent, constantPropertyName + "Remap", "Remapping", "Defines the range to remap/scale the values in texture", false);
m_InvertRemapProperty = new Property(parent, constantPropertyName + "RemapInverted", "Invert Remapping", "Whether the mapping values are inverted.", false);
}
public override void OnFindProperty(MaterialProperty[] props)
{
base.OnFindProperty(props);
m_Show.OnFindProperty(props);
if (m_ConstantProperty != null)
{
m_ConstantProperty.OnFindProperty(props);
}
m_TextureProperty.OnFindProperty(props);
m_UvSetProperty.OnFindProperty(props);
m_LocalOrWorldProperty.OnFindProperty(props);
m_NormalSpaceProperty.OnFindProperty(props);
m_ChannelProperty.OnFindProperty(props);
m_RemapProperty.OnFindProperty(props);
m_InvertRemapProperty.OnFindProperty(props);
}
public override void OnGUI()
{
if ((IsVisible == null || IsVisible(this))
&& m_Show.IsValid
&& m_TextureProperty.IsValid)
{
m_Show.BoolValue = EditorGUILayout.Foldout(m_Show.BoolValue, PropertyText);
if (m_Show.BoolValue)
{
EditorGUI.indentLevel++;
if (m_ConstantProperty != null && m_ConstantProperty.IsValid
&& m_TextureProperty.TextureValue == null)
{
m_ConstantProperty.OnGUI();
}
m_TextureProperty.OnGUI();
if (m_TextureProperty.TextureValue != null)
{
m_UvSetProperty.OnGUI();
m_ChannelProperty.OnGUI();
Parent.m_MaterialEditor.TextureScaleOffsetProperty(m_TextureProperty.m_MaterialProperty);
if (m_UvSetProperty.FloatValue >= (float)UVMapping.PlanarXY)
{
m_LocalOrWorldProperty.OnGUI();
}
if (m_IsNormalMap)
{
m_NormalSpaceProperty.OnGUI();
}
if (m_RemapProperty.IsValid)
{
// Display the remap of texture values.
Vector2 remap = m_RemapProperty.VectorValue;
EditorGUI.BeginChangeCheck();
EditorGUILayout.MinMaxSlider(m_RemapProperty.PropertyText, ref remap.x, ref remap.y,
0.0f, 1.0f);
if (EditorGUI.EndChangeCheck())
{
m_RemapProperty.VectorValue = remap;
}
m_InvertRemapProperty.OnGUI();
}
}
EditorGUI.indentLevel--;
}
}
}
internal override string ToShaderPropertiesStringInternal()
{
string constantName = m_ConstantPropertyName.StartsWith("_")
? m_ConstantPropertyName.Substring(1)
: m_ConstantPropertyName;
return string.Format(
"[HideInInspector] {0}MapShow(\"{1} Show\", Float) = 0\n" +
"{0}(\"{1}\", Range(0.0, 1.0)) = 0\n" +
"{2}(\"{1} Map\", 2D) = " + (m_IsNormalMap ? "\"bump\"" : "\"white\"") + " {{ }}\n" +
"{0}UseMap(\"{1} Use Map\", Float) = 0\n" +
(m_IsNormalMap ? "{0}ObjSpace(\"{1} Object Space\", Float) = 0\n" : "") +
"{2}UV(\"{1} Map UV\", Float) = 0.0\n" +
"{2}UVLocal(\"{1} Map UV Local\", Float) = 0.0\n" +
"{2}Channel(\"{1} Map Channel\", Float) = 0.0\n" +
"{2}ChannelMask(\"{1} Map Channel Mask\", Vector) = (1, 0, 0, 0)\n" +
"{0}Remap(\"{1} Remap\", Vector) = (0, 1, 0, 0)\n" +
"[ToggleUI] {0}RemapInverted(\"Invert {1} Remap\", Float) = 0.0\n" +
"[HideInInspector] {0}Range(\"{1} Range\", Vector) = (0, 1, 0, 0)\n",
m_ConstantPropertyName, constantName, PropertyName);
}
}
#endregion
}
}