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575 行
22 KiB
575 行
22 KiB
using System;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public abstract class BaseMaterialGUI : BaseUnlitGUI
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{
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#region GUI Property Classes
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public abstract class BaseProperty
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{
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public BaseMaterialGUI Parent = null;
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protected Func<object, bool> IsVisible;
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protected BaseProperty(BaseMaterialGUI parent, Func<object, bool> isVisible = null)
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{
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Parent = parent;
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IsVisible = isVisible;
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}
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public abstract void OnFindProperty(MaterialProperty[] props);
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public abstract void OnGUI();
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internal abstract string ToShaderPropertiesStringInternal();
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}
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public class GroupProperty : BaseProperty
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{
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public string m_Title = string.Empty;
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private readonly BaseProperty[] m_ChildProperties;
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private readonly Property m_Show;
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public GroupProperty(BaseMaterialGUI parent, string groupName, BaseProperty[] childProperties, Func<object, bool> isVisible = null)
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: this(parent, groupName, string.Empty, childProperties, isVisible)
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{
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}
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public GroupProperty(BaseMaterialGUI parent, string groupName, string groupTitle, BaseProperty[] childProperties, Func<object, bool> isVisible = null)
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: base(parent, isVisible)
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{
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m_Show = new Property(parent, groupName + "Show", "", false);
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m_Title = groupTitle;
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m_ChildProperties = childProperties;
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}
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public override void OnFindProperty(MaterialProperty[] props)
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{
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m_Show.OnFindProperty(props);
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foreach (var c in m_ChildProperties)
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{
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c.OnFindProperty(props);
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}
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}
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public override void OnGUI()
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{
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if (IsVisible == null || IsVisible(this))
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{
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if (!string.IsNullOrEmpty(m_Title))
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{
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m_Show.BoolValue = EditorGUILayout.Foldout(m_Show.BoolValue, m_Title);
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}
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else if (m_Show.IsValid)
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{
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m_Show.BoolValue = true;
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}
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if (!m_Show.IsValid || m_Show.BoolValue)
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{
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EditorGUI.indentLevel++;
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foreach (var c in m_ChildProperties)
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{
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c.OnGUI();
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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internal override string ToShaderPropertiesStringInternal()
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{
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string outputString = string.Empty;
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foreach (var c in m_ChildProperties)
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{
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outputString += c.ToShaderPropertiesStringInternal() + "\n";
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}
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return outputString;
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}
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}
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public class Property : BaseProperty
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{
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public string PropertyName;
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public string PropertyText;
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public MaterialProperty m_MaterialProperty = null;
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protected readonly GUIContent m_GuiContent = null;
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public bool IsMandatory = false;
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public bool IsValid
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{
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get { return m_MaterialProperty != null; }
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}
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public float FloatValue
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{
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get { return m_MaterialProperty.floatValue; }
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set { m_MaterialProperty.floatValue = value; }
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}
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public bool BoolValue
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{
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get { return m_MaterialProperty == null || Math.Abs(m_MaterialProperty.floatValue) > 0.0f; }
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set { m_MaterialProperty.floatValue = value ? 1.0f : 0.0f; }
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}
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public Texture TextureValue
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{
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get { return m_MaterialProperty != null ? m_MaterialProperty.textureValue : null; }
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set { if (m_MaterialProperty != null) { m_MaterialProperty.textureValue = value; } }
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}
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public Vector4 VectorValue
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{
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get { return m_MaterialProperty.vectorValue; }
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set { m_MaterialProperty.vectorValue = value; }
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}
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public Property(BaseMaterialGUI parent, string propertyName, string guiText, bool isMandatory = true)
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: this(parent, propertyName, guiText, string.Empty, isMandatory)
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{
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}
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public Property(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, bool isMandatory = true)
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: base(parent)
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{
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m_GuiContent = new GUIContent(guiText, toolTip);
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PropertyName = propertyName;
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PropertyText = guiText;
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IsMandatory = isMandatory;
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}
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public override void OnFindProperty(MaterialProperty[] props)
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{
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m_MaterialProperty = ShaderGUI.FindProperty(PropertyName, props, IsMandatory);
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}
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public override void OnGUI()
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{
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if (IsValid
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&& (IsVisible == null || IsVisible(this)))
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{
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Parent.m_MaterialEditor.ShaderProperty(m_MaterialProperty, m_GuiContent);
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}
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}
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internal override string ToShaderPropertiesStringInternal()
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{
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if (IsValid
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&& (IsVisible == null || IsVisible(this)))
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{
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switch (m_MaterialProperty.type)
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{
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case MaterialProperty.PropType.Color:
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return string.Format("{0}(\"{1}\", Color) = (1, 1, 1, 1)", PropertyName, PropertyText);
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case MaterialProperty.PropType.Vector:
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return string.Format("{0}(\"{1}\", Vector) = (0, 0, 0, 0)", PropertyName, PropertyText);
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case MaterialProperty.PropType.Float:
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return string.Format("{0}(\"{1}\", Float) = 0.0", PropertyName, PropertyText);
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case MaterialProperty.PropType.Range:
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return string.Format("{0}(\"{1}\", Range({2:0.0###}, {3:0.0###})) = 0", PropertyName, PropertyText, m_MaterialProperty.rangeLimits.x, m_MaterialProperty.rangeLimits.y);
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case MaterialProperty.PropType.Texture:
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return string.Format("{0}(\"{1}\", 2D) = \"white\" {{}}", PropertyName, PropertyText);
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default:
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// Unknown type... default to outputting a float.
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return string.Format("{0}(\"{1}\", Float) = 0.0", PropertyName, PropertyText);
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}
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}
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else
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{
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// Material property is not loaded, default to outputting a float.
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return string.Format("{0}(\"{1}\", Float) = 0.0", PropertyName, PropertyText);
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}
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}
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}
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public class ComboProperty : Property
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{
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private readonly string[] m_Options;
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private readonly int[] m_Values = null;
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public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string[] options, bool isMandatory = true)
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: base(parent, propertyName, guiText, isMandatory)
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{
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m_Options = options;
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}
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public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, string[] options, bool isMandatory = true)
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: base(parent, propertyName, guiText, toolTip, isMandatory)
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{
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m_Options = options;
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}
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public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string[] options, int[] values, bool isMandatory = true)
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: base(parent, propertyName, guiText, isMandatory)
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{
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m_Options = options;
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m_Values = values;
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}
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public ComboProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, string[] options, int[] values, bool isMandatory = true)
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: base(parent, propertyName, guiText, toolTip, isMandatory)
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{
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m_Options = options;
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m_Values = values;
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}
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public override void OnGUI()
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{
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if (IsValid
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&& (IsVisible == null || IsVisible(this)))
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{
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EditorGUI.showMixedValue = m_MaterialProperty.hasMixedValue;
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float floatValue = m_MaterialProperty.floatValue;
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EditorGUI.BeginChangeCheck();
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if (m_Values == null)
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{
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floatValue = EditorGUILayout.Popup(m_GuiContent, (int)floatValue, m_Options);
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}
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else
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{
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floatValue = EditorGUILayout.IntPopup(m_GuiContent.text, (int)floatValue, m_Options, m_Values);
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}
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if (EditorGUI.EndChangeCheck())
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{
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Parent.m_MaterialEditor.RegisterPropertyChangeUndo(PropertyName);
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m_MaterialProperty.floatValue = (float)floatValue;
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}
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EditorGUI.showMixedValue = false;
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}
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}
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}
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public class DiffusionProfileProperty : Property
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{
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public DiffusionProfileProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, bool isMandatory = true)
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: base(parent, propertyName, guiText, toolTip, isMandatory)
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{
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}
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public override void OnGUI()
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{
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if (IsValid
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&& (IsVisible == null || IsVisible(this)))
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{
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var hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
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if (hdPipeline == null)
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{
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return;
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}
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var diffusionProfileSettings = hdPipeline.diffusionProfileSettings;
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if (hdPipeline.IsInternalDiffusionProfile(diffusionProfileSettings))
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{
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EditorGUILayout.HelpBox(
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"No diffusion profile Settings have been assigned to the render pipeline asset.",
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MessageType.Warning);
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return;
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}
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// TODO: Optimize me
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var profiles = diffusionProfileSettings.profiles;
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var names = new GUIContent[profiles.Length + 1];
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names[0] = new GUIContent("None");
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var values = new int[names.Length];
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values[0] = DiffusionProfileConstants.DIFFUSION_PROFILE_NEUTRAL_ID;
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for (int i = 0; i < profiles.Length; i++)
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{
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names[i + 1] = new GUIContent(profiles[i].name);
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values[i + 1] = i + 1;
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}
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using (var scope = new EditorGUI.ChangeCheckScope())
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{
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int profileID = (int) FloatValue;
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.PrefixLabel(m_GuiContent.text);
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using (new EditorGUILayout.HorizontalScope())
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{
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profileID = EditorGUILayout.IntPopup(profileID, names, values);
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if (GUILayout.Button("Goto", EditorStyles.miniButton, GUILayout.Width(50f)))
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{
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Selection.activeObject = diffusionProfileSettings;
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}
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}
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}
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if (scope.changed)
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{
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FloatValue = profileID;
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}
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}
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}
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}
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}
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public class TextureOneLineProperty : Property
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{
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public string ExtraPropertyName;
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private MaterialProperty m_ExtraProperty;
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public TextureOneLineProperty(BaseMaterialGUI parent, string propertyName, string guiText, bool isMandatory = true)
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: base(parent, propertyName, guiText, isMandatory)
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{
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}
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public TextureOneLineProperty(BaseMaterialGUI parent, string propertyName, string guiText, string toolTip, bool isMandatory = true)
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: base(parent, propertyName, guiText, toolTip, isMandatory)
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{
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}
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public TextureOneLineProperty(BaseMaterialGUI parent, string propertyName, string extraPropertyName, string guiText, string toolTip, bool isMandatory = true)
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: base(parent, propertyName, guiText, toolTip, isMandatory)
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{
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ExtraPropertyName = extraPropertyName;
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}
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public override void OnFindProperty(MaterialProperty[] props)
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{
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base.OnFindProperty(props);
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if (!string.IsNullOrEmpty(ExtraPropertyName))
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{
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m_ExtraProperty = ShaderGUI.FindProperty(ExtraPropertyName, props, IsMandatory);
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}
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}
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public override void OnGUI()
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{
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if (IsValid && (IsVisible == null || IsVisible(this)))
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{
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Parent.m_MaterialEditor.TexturePropertySingleLine(m_GuiContent, m_MaterialProperty, m_ExtraProperty);
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}
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}
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internal override string ToShaderPropertiesStringInternal()
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{
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return string.Format("{0}(\"{1}\", 2D) = \"white\" {{}}\n" +
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"{2}(\"{3}\", Float) = 0.0",
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PropertyName, PropertyText,
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ExtraPropertyName, ExtraPropertyName);
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}
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}
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public class TextureProperty : Property
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{
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public enum Tiling
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{
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Wrap,
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Clamp,
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}
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public enum Channel
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{
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R,
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G,
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B,
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A,
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}
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public enum PlanarSpace
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{
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World,
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Local
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}
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public enum NormalSpace
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{
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Tangent,
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Object
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}
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public enum UVMapping
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{
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UV0,
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UV1,
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UV2,
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UV3,
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PlanarXY,
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PlanarYZ,
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PlanarZX,
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Triplanar,
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}
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public Property m_Show;
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public Property m_ConstantProperty;
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public TextureOneLineProperty m_TextureProperty;
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public ComboProperty m_UvSetProperty;
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public ComboProperty m_LocalOrWorldProperty;
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public ComboProperty m_NormalSpaceProperty;
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public Property m_ChannelProperty;
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public Property m_RemapProperty;
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public Property m_InvertRemapProperty;
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public string m_ConstantPropertyName;
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public bool m_IsNormalMap;
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public TextureProperty(BaseMaterialGUI parent, string propertyName, string constantPropertyName, string guiText, bool useConstantAsTint, bool isMandatory = true, bool isNormalMap = false)
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: this(parent, propertyName, constantPropertyName, guiText, string.Empty, useConstantAsTint, isMandatory, isNormalMap)
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{
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}
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public TextureProperty(BaseMaterialGUI parent, string propertyName, string constantPropertyName, string guiText, string toolTip, bool useConstantAsTint, bool isMandatory = true, bool isNormalMap = false)
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: base(parent, propertyName, guiText, toolTip, isMandatory)
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{
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m_IsNormalMap = isNormalMap;
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m_ConstantPropertyName = constantPropertyName;
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m_Show = new Property(parent, propertyName + "Show", "", isMandatory);
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if (useConstantAsTint == false)
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{
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m_ConstantProperty = new Property(parent, constantPropertyName, guiText, toolTip, isMandatory);
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}
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m_TextureProperty = new TextureOneLineProperty(parent, propertyName, useConstantAsTint ? constantPropertyName : string.Empty, guiText, toolTip, isMandatory);
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m_UvSetProperty = new ComboProperty(parent, propertyName + "UV", "UV Mapping", Enum.GetNames(typeof(UVMapping)), false);
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m_LocalOrWorldProperty = new ComboProperty(parent, propertyName + "UVLocal", "Local or world", Enum.GetNames(typeof(PlanarSpace)), false);
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m_NormalSpaceProperty = new ComboProperty(parent, propertyName + "ObjSpace", "Normal space", Enum.GetNames(typeof(NormalSpace)), false);
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m_ChannelProperty = new ComboProperty(parent, propertyName + "Channel", "Channel", Enum.GetNames(typeof(Channel)), false);
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m_RemapProperty = new Property(parent, constantPropertyName + "Remap", "Remapping", "Defines the range to remap/scale the values in texture", false);
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m_InvertRemapProperty = new Property(parent, constantPropertyName + "RemapInverted", "Invert Remapping", "Whether the mapping values are inverted.", false);
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}
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public override void OnFindProperty(MaterialProperty[] props)
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{
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base.OnFindProperty(props);
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m_Show.OnFindProperty(props);
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if (m_ConstantProperty != null)
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{
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m_ConstantProperty.OnFindProperty(props);
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}
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m_TextureProperty.OnFindProperty(props);
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m_UvSetProperty.OnFindProperty(props);
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m_LocalOrWorldProperty.OnFindProperty(props);
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m_NormalSpaceProperty.OnFindProperty(props);
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m_ChannelProperty.OnFindProperty(props);
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m_RemapProperty.OnFindProperty(props);
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m_InvertRemapProperty.OnFindProperty(props);
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}
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public override void OnGUI()
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{
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if ((IsVisible == null || IsVisible(this))
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&& m_Show.IsValid
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&& m_TextureProperty.IsValid)
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{
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m_Show.BoolValue = EditorGUILayout.Foldout(m_Show.BoolValue, PropertyText);
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if (m_Show.BoolValue)
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{
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EditorGUI.indentLevel++;
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if (m_ConstantProperty != null && m_ConstantProperty.IsValid
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&& m_TextureProperty.TextureValue == null)
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{
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m_ConstantProperty.OnGUI();
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}
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m_TextureProperty.OnGUI();
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if (m_TextureProperty.TextureValue != null)
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{
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m_UvSetProperty.OnGUI();
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m_ChannelProperty.OnGUI();
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Parent.m_MaterialEditor.TextureScaleOffsetProperty(m_TextureProperty.m_MaterialProperty);
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if (m_UvSetProperty.FloatValue >= (float)UVMapping.PlanarXY)
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{
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m_LocalOrWorldProperty.OnGUI();
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}
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if (m_IsNormalMap)
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{
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m_NormalSpaceProperty.OnGUI();
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}
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if (m_RemapProperty.IsValid)
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{
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// Display the remap of texture values.
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Vector2 remap = m_RemapProperty.VectorValue;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.MinMaxSlider(m_RemapProperty.PropertyText, ref remap.x, ref remap.y,
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0.0f, 1.0f);
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if (EditorGUI.EndChangeCheck())
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{
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m_RemapProperty.VectorValue = remap;
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}
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m_InvertRemapProperty.OnGUI();
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}
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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internal override string ToShaderPropertiesStringInternal()
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{
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string constantName = m_ConstantPropertyName.StartsWith("_")
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? m_ConstantPropertyName.Substring(1)
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: m_ConstantPropertyName;
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return string.Format(
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"[HideInInspector] {0}MapShow(\"{1} Show\", Float) = 0\n" +
|
|
"{0}(\"{1}\", Range(0.0, 1.0)) = 0\n" +
|
|
"{2}(\"{1} Map\", 2D) = " + (m_IsNormalMap ? "\"bump\"" : "\"white\"") + " {{ }}\n" +
|
|
"{0}UseMap(\"{1} Use Map\", Float) = 0\n" +
|
|
(m_IsNormalMap ? "{0}ObjSpace(\"{1} Object Space\", Float) = 0\n" : "") +
|
|
"{2}UV(\"{1} Map UV\", Float) = 0.0\n" +
|
|
"{2}UVLocal(\"{1} Map UV Local\", Float) = 0.0\n" +
|
|
"{2}Channel(\"{1} Map Channel\", Float) = 0.0\n" +
|
|
"{2}ChannelMask(\"{1} Map Channel Mask\", Vector) = (1, 0, 0, 0)\n" +
|
|
"{0}Remap(\"{1} Remap\", Vector) = (0, 1, 0, 0)\n" +
|
|
"[ToggleUI] {0}RemapInverted(\"Invert {1} Remap\", Float) = 0.0\n" +
|
|
"[HideInInspector] {0}Range(\"{1} Range\", Vector) = (0, 1, 0, 0)\n",
|
|
m_ConstantPropertyName, constantName, PropertyName);
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|