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Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 7 年前
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BuildPlayer Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
Camera Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI 7 年前
Decal Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 7 年前
EditorRenderPipelineResources Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 7 年前
Lighting Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Material Uniformity, dual lobe material feature keyword. 7 年前
RenderLoopSettings Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Shadows Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sky Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
BaseUI.cs [PlanarReflection] fixed mirrored position 7 年前
BaseUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
BuildPlayer.meta HDRP: Add build processor to reject unsupported build 7 年前
Camera.meta [HDCameraEditor] (wip) 7 年前
Decal.meta Update decal menu 7 年前
EditorRenderPipelineResources.meta [ReflectionProbeEditor] Moved resources 7 年前
HDAssetFactory.cs HDRP: PreIntegratedFDG material as resource 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Full SSS refactor 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs Fix issue with material script 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineMenuItems.cs Fixed comment and typo about line light function/calculation 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
HDShaderIncludePaths.cs Fix incorrect namespace. 7 年前
HDShaderIncludePaths.cs.meta Export proper shader paths for HD / LW 7 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
RenderLoopSettings.meta [HDCameraEditor] Refactored UI Framework 7 年前
Shadows.meta Moved HDShadowSettings and ContactShadowsEditor to the right folders. 7 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
UpgradeStandardShaderMaterials.cs Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前
UpgradeStandardShaderMaterials.cs.meta Material Upgrader support first pass 8 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef Added Culling test scene 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前