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Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
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Editor Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Resources Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
ShaderPass Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
LayeredLitNormalSampling.hlsl Added V2 of height base blend + inherit from base layer albedo option. 8 年前
LayeredLitNormalSampling.hlsl.meta HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
Lit.cs Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Lit.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Merge branch 'master' into metal 8 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl HDRenderPipeline: Update weight calculation for layering 8 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataInternal.hlsl HDRenderPipeline: Parrallax occlusion mapping add lod fading 8 年前
LitDataInternal.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitProperties.hlsl HDRenderPipeline: Parrallax occlusion mapping add lod fading 8 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitTessellation.hlsl HDRenderPipeline: Clean some code in Tessellation 8 年前
LitTessellation.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitTessellation.shader HDRenderPipeline: Batch of fix for tesselation shaders 8 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs [refactor namespace] 8 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs [refactor namespace] 8 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前