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19 行
500 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Experimental.Rendering
{
[CreateAssetMenu(fileName = "AdditionalTestSceneInfos", menuName = "Render Pipeline/Tests/AdditionalTestSceneInfos", order = 20)]
public class AdditionalTestSceneInfos : ScriptableObject
{
public AdditionalTestSceneInfo[] additionalInfos;
[System.Serializable]
public struct AdditionalTestSceneInfo
{
public string name;
public string comment;
}
}
}