using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.Experimental.Rendering { [CreateAssetMenu(fileName = "AdditionalTestSceneInfos", menuName = "Render Pipeline/Tests/AdditionalTestSceneInfos", order = 20)] public class AdditionalTestSceneInfos : ScriptableObject { public AdditionalTestSceneInfo[] additionalInfos; [System.Serializable] public struct AdditionalTestSceneInfo { public string name; public string comment; } } }