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34 行
874 B
34 行
874 B
using System.Reflection;
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using UnityEngine;
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/*namespace UnityEditor.ShaderGraph
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{
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[Title("Procedural", "MakeSubgraph", "Hexagon")]
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public class HexNode : CodeFunctionNode
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{
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public HexNode()
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{
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name = "Hexagon";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Hex", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Hex(
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[Slot(0, Binding.MeshUV0)] Vector2 UV,
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[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector1 Scale,
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[Slot(2, Binding.None)] out Vector1 Out)
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{
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return
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@"
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{
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UV.y += fmod(floor(UV.x), 2.0) * 0.5;
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UV = abs(frac(UV) - 0.5);
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Out = step(1-Scale,abs(max(UV.x * 1.5 + UV.y, UV.y * 2.0) - 1.0));
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}
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";
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}
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}
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}*/
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