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656 B

using System.IO;
namespace UnityEditor.Graphs.Material
{
public class CreateShaderGraph : EndNameEditActionCallback
{
[MenuItem("Assets/Create/Shader Graph", false, 208)]
public static void CreateMaterialGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateShaderGraph>(),
"New Shader Graph.ShaderGraph", null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = CreateInstance<MaterialGraph>();
graph.name = Path.GetFileName(pathName);
AssetDatabase.CreateAsset(graph, pathName);
graph.CreateSubAssets();
}
}
}