using System.IO; namespace UnityEditor.Graphs.Material { public class CreateShaderGraph : EndNameEditActionCallback { [MenuItem("Assets/Create/Shader Graph", false, 208)] public static void CreateMaterialGraph() { ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance(), "New Shader Graph.ShaderGraph", null, null); } public override void Action(int instanceId, string pathName, string resourceFile) { var graph = CreateInstance(); graph.name = Path.GetFileName(pathName); AssetDatabase.CreateAsset(graph, pathName); graph.CreateSubAssets(); } } }