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Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
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Lightweight-Default.mat Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Lightweight-Default.mat.meta Add LW SRP into material graph 7 年前
Lightweight-DefaultParticle.mat Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Lightweight-DefaultParticle.mat.meta Add LW SRP into material graph 7 年前
Lightweight-DefaultTerrain.mat Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Lightweight-DefaultTerrain.mat.meta Converted terrain standard shader to lightweight. 7 年前
Lightweight-StandardSimpleLighting.mat Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Lightweight-StandardSimpleLighting.mat.meta Add LW SRP into material graph 7 年前